So when a vampire drinks a silver concoction like colloidal silver or is stabbed with a silver blade they burn just as if they were exposed to daylight. But stronger than both. CR: Same as the base Creature + 2. If you're worried about garlic, your GM might allow this hot little number to work: http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/necklace-of-adaptation, Ok thanks everyone :D i will talk to my GM about the garlic thing, so far i have been shoving cotton balls up my nose. A vampire spawn gains all of the standard vampire weaknesses. We were able to use a wish spell to be less effected by sunlight (we take 1d10 per round plus our regen doesn't work while in sunlight) but I was wondering if you guys have any ideas for reducing/removing some of the other weaknesses such as entering people's homes … Yay! These things don’t harm the vampire—they merely keep it at bay. (If the base creature is not terrestrial, this power might summon other creatures of similar power.) This decision must be made as a free action whenever a vampire slays an appropriate creature by using blood drain or energy drain. They ignore holy symbols unless they are presented by someone with strong faith (someone who can cast divine spells, or who is otherwise favored by their deity). Organization solitary or family (vampire plus 2–8 spawn) Fort +13, Ref +11, Will +12 Most nosferatu were once humanoids, fey, or monstrous humanoids.A nosferatu uses the base creature’s stats and abilities except as noted here. These things don’t harm the vampire—they merely keep it at bay. "Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship." Weaknesses: A vampire spawn has the same weaknesses of the vampire that created it. Feats AlertnessB, Blind-Fight, Combat Casting, Combat ReflexesB, DodgeB, Eschew Materials, Extend Spell, Improved InitiativeB, Lightning ReflexesB, Silent Spell, Still Spell, ToughnessB, Weapon Finesse These typically include rat swarms, bat swarms, and wolves, but can include other creatures. Pathfinder RPG Bestiary. Some even possess sharpened teeth or claws, reminders of their father's undead heritage. Vampirism 7. Vampyre Physiology/Mimicry 8. Speed 5 feet, fly 30 feet. This alluring, raven-haired beauty casually wipes a trickle of blood from a pale cheek, then smiles to reveal needle-sharp fangs. It's just needlessly taking away. These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. Press question mark to learn the rest of the keyboard shortcuts, http://www.d20pfsrd.com/magic/all-spells/p/protective-penumbra, http://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-vampire-cr-3. Sign in|Report Abuse|Powered By Google Sites, Space, Reach, & Threatened Area Templates. It gains all of the standard vampire weaknesses. A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. Hello friends, in my current campaign a friend and I are both vampires after we decided to seek immortality. Weaknesses vampire weaknesses. As for Garlic and Holy symbols, well, it depends on how you interpret things. Other Pathfinder Hybrid Guides. Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Go questing for an amulet that does exactly that: https://www.youtube.com/watch?v=nTvn2G0cDKQ&list=UUwuALck_lp7LxzQcoskRjbQ. Kudlak Mimicry/Physiology 4. We were able to use a wish spell to be less effected by sunlight (we take 1d10 per round plus our regen doesn't work while in sunlight) but I was wondering if you guys have any ideas for reducing/removing some of the other weaknesses such as entering people's homes without care, … 2nd (8/day)—false life, invisibility, scorching ray, web (DC 20) As a standard action, a vampire can assume gaseous form at will (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. This vampire is under the command of the vampire that created it, and remains enslaved until its master's destruction. Craft hats or cloak with permanent Protective Penumbra: http://www.d20pfsrd.com/magic/all-spells/p/protective-penumbra. A vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. They are known to have all of the strengths of vampires with little to none of the weaknesses. Don't Druids get an 'ageless body' at 20th level too? Children of the Night (divine, enchantment, mental) The vampire’s presence brings forth creatures of the night to do the master’s bidding. http://dicefreaks.freeforums.org/dicefreaks-vampire-template-t40.html. Fist, each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points. Melee bloodthorn +4(Blood Crystal/Heartseeker/Unholy Greatsword) +15/+10 (2d6+8/19–20) Melee slam +12 (1d4+4) Special Attacks Blood Drain, Children of the Night, Create Spawn, Dominate, Energy Drain, Sneak Attack +9d4. Evil dhampirs keep moving to maintain their secrecy and evade lynch mobs, while those who follow the path of vengeance venture forth in search of their despised fathers. Yay! Weakness vampire weaknesses. Homo Vampyrus Physiology (Humans Only) 3. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. The vampire has the following flaws: Forbiddance. Vampires are creatures of the night, and sunlight (especially holy sunlight) will out right destroy them. “Vampire” is an acquired template that can be added to any living Creature with 5 or more Hit Dice (referred to hereafter as the base creature). Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire's influence, as though by a dominate person spell (caster level 12th). 3rd (5/day)—dispel magic, fireball (DC 21), vampiric touch Mark December 12, 2013 0. Personal Opinion: You wanted to be immortal? Vampire spawns cannot tolerate the strong odor of garlic and will not enter an area laced with it. Bloodline Spell-Like Ability (CL 8th, +7 touch), Sorcerer Spells Known (CL 8th, +8 ranged touch), 4th (5/day)—greater invisibility 0—acid splash, detect magic, light, mage hand, mending, message, open/close, read magic, Str 16, Dex 18, Con —, Int 14, Wis 16, Cha 26 Vrykolakas Steady Spellcasting If another creature’s reaction would disrupt the vampire mastermind’s spellcasting action, the vampire attempts a DC 15 flat check. They ignore holy symbols unless they are presented by someone with strong faith (someone who can cast divine spells, or who is otherwise favored by their deity). Okay, I think the class is that simple. OFFENSE. Overcoming Weaknesses. Offense. A creature hit by a vampire's slam (or other natural weapon) gains two negative levels. Vampiric Mimicry/Physiology 6. It does not gain the wight's Create Spawn ability. So in the campaign I am in, my level 11 Dhampir necromancer has embraced his inner demons and gone full vampire. You could just have a look at the dicefreaks templates from 3.5 and convert them to pathfinder. Weaknesses. Treasure NPC gear (cloak of resistance +3, headband of alluring charisma +4, ring of protection +2). A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. Become a reincarnation druid and even though you'll lose becoming a vampire, if you're careful you'll just keep reincarnating. Two methods reliably slay vampires. 1st (8/day)—burning hands (DC 19), chill touch (DC 19), disguise self, expeditious retreat, mage armor, magic missile In some parts of Serbia, it was believed that vampires are invisible and that only a dhampir (himself/herself a half-vampire) could find them. A vampire spawn's statistics are identical to those of a wight, save for the following changes. Pathfinder: Kingmaker is the first party-based, single-player, isometric computer RPG set in the world of Pathfinder, adapted from the fan-favorite Kingmaker Adventure Path.Developed by Owlcat Games and published by Deep Silver, Pathfinder: Kingmaker was released on September 25, 2018. Melee: A vampire spawn gains a slam attack if the base creature didn't have one. Personally, I would convince the GM to bin the galric weakness. Speed 30 ft. Melee slam +8 (1d4+4 plus energy drain) Special Attacks blood drain, children of the night, create spawn, dominate (DC 22), energy drain (2 levels, DC 22) Bloodline Spell-Like Ability (CL 8th, +7 touch) 11/day—grave touch. The Vampire ability is called Weaknesses or a Weakness to Sunlight if you may call it that way. CE Medium undead (augmented humanoid) Holy symbols I'm not a fan of, but it makes sense. Vampire Mimicry 5. The vampire must still Cast the Spell and meet the spell’s other requirements. Vampire Weaknesses All vampires possess the following weaknesses. Beholders of 'Beholder (Chaos)' race don't have an anti-magic cone. Weaknesses vampire weaknesses Offense Speed 20 ft. Melee +1 frost longsword +20/+15 (1d8+11/17–20 plus 2d6), slam +13 (1d4+8 plus energy drain) Reducing a vampire's hit points to 0 or lower incapacitates it but doesn't destroy it. google_ad_width=120; Melee slam +8 (1d4+4 plus energy drain) I don't believe we will have a chance for another wish spell for a while since I'm the caster and I'm only a 9th level sorcerer. Will-o'-Wisps are weak to Force damage. Pathfinder NPC: General Cain Vampire Lord. Game statistics for vampires are created by using vampire templates. Compulsions Vampires are creatures of strange and unknowable compulsions. ©2012, Jon Brazer Enterprises; Author Dale C. McCoy, Jr. New Pages They are known to have all of the strengths of vampires with little to none of the weaknesses. With skin like faded brass, … The best way to combat this is to alter or remove weaknesses. Weaknesses: Varies. Spend the time to retrain yourself as a wizard, take the arcane discovery Immortality, and you're immortal. "Half-vampire...half-Lycan. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. But even then, that's not adding anything. A vampire is an intelligent undead creature which feeds off the blood of the living in order to prolong its unnatural life afflicted, or blessed depending on one's viewpoint, by the curse of vampirism. Like the Kingmaker Adventure Path upon which the game is based, Pathfinder… Pathfinder NPC: General Cain Vampire Lord. It gains the dominate vampire special attack with respect to animals of its type. These things don’t harm the vampire spawn—they merely keep it at bay. Arcanist Build Guide Brawler Build Guide Blood Feast Each enemy in the bat swarm’s space takes 1d4 piercing damage (DC 16 basic Reflex save). //-->. Weaknesses: Unlike their lesser brethren, garlic or mirrors do not affect dread vampires. A vampire can crush a humanoid opponent's will as a standard action. XP 2,400 CR Vampire, Jiang-Shi 6 Weaknesses jiang-shi weaknesses. Once per day, a vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. We were able to use a wish spell to be less effected by sunlight (we take 1d10 per round plus our regen doesn't work while in sunlight) but I was wondering if you guys have any ideas for reducing/removing some of the other weaknesses such as entering people's homes without care, gaining a shadow and reducing the effectiveness of holy symbols and garlic. Or affiliated with Paizo Publishing® in any way ), Press J to jump to the feed that Roleplaying! 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